Monday, 28 November 2011
Monday, 14 November 2011
More image references and colour values
Images taken from the game, Elder Scrolls V: Skyrim, developed and produced by Bethesda studios.
Two examples of previous work that could be used as possible influences.
More Photoshop studies.
Yet another Photoshop work on scene one.... Landscape are rather difficult >_> Rolling hills, valleys and their sources of perspective are hard to navigate but I've created this kind of image before in other bits of work. It's a challenge to get the scene looking eye-catching as well as technically correct, as it is for any other scene I suppose; I feel is the main focus of the scene, the Sphinx-like statue is starting to lack due to its placement on a hill, out looking a valley but it isn't accentuating its scale. I'll work on it, in the meantime the cave complex seems to be the most promising.
I like the vibe I get from this, a good sense of depth is achieved though it is quite dark... A match will be introduced by the main character, as the story entails. The match will lighten up the place a fair amount.
I like the vibe I get from this, a good sense of depth is achieved though it is quite dark... A match will be introduced by the main character, as the story entails. The match will lighten up the place a fair amount.
Photoshop lesson outcomes, so far.
Errrrrrrrrrm.... it's bland but never-the-less its a start. This in the landscape for scene one that I'm depicting, I have done more since this, obviously so I'll get onto showing the later stuff soon.
Sunday, 13 November 2011
Story and design look over for The Time Machine
Well on the note of how both the book and the 1960's film rendition place 'The Time Traveller' or as he is referred to in the film, George within the world(s) that are depicted, both seem to make it like an exploration /survival exercise.... well exploration/survival through time reminds me of Dr Who a fair amount but removing the time travel element and you're left with a rich world full of ruins made up of concrete and steel as well as VERY contradictory architecture when baring the Sphinx in mind (The Sphinx in the film was toyed about with very much) . I suppose the idea was to make it seem like the human race had lost it's muster and had back-dated, the use of Egyptian influence is the visual precursor. The story was changed when it can down to the entering of the cave too but with the cave itself, the machines inside looked like little nuclear power plants with coils around them which errrrrrm.... seems a little bland? I mean the machines are representation of the Morlocks (Ugly, vivid optics, dull yet textured with a contrasting colour) so I can come up with something better... Far better >_> The museum is easily the most complex because I really need to get the decrepit yet new vibe to the architecture, if that makes sense. It's basically the minds of the 60's giving their visual opinion of what it'll be like in the next century or like five decades from then (Fittingly which is now...) and how it could all seem archaic and void to the people inhabiting that world. Anyway I have a few visual references that I have gather and that I shall post soon.
Thursday, 10 November 2011
UPDATE ON THE DESIGN FRONT
I'm going to watch the first movie rendition of The Time Machine :) The 1960's one so I'f anyone has any queries then comment on this post and I'll get back to you :)
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